Monday, November 9, 2009

Bloodghast Control (standard deck experiment 626)

Ever since vampires became popular, I've been wanting to include bloodghast and gatekeeper of malakir in one of my decks. And since I don't like piloting decks copied from the internet, the vampire theme was out of the picture. However, I already have something in mind for these two and this is what I came up with:


The deck:


// Lands

8 Swamp

4 Island

4 Jwar Isle Refuge

4 Drowned Catacomb

4 Crumbling Necropolis


// Creatures

4 Gatekeeper of Malakir

2 Fleshbag Marauder

2 Sphinx of Jwar Isle

4 Bloodghast

4 Kathari Remnant


// Others

3 Soul Manipulation

4 Agony Warp

4 Duress

4 Jace

4 Into the Roil

1 Mind Control



// Sideboard

SB: 1 Mind Control

SB: 4 Countersquall

SB: 3 Infest

SB: 4 Black Knight

SB: 3 Vampire hexmage


Card breakdown:


Bloodghast – one of the win conditions of the deck, supports fleshbag marauders, and protects the sphinx of jwar isle form opponent's gatekeepers and fleshbags.


Gatekeeper of Malakir/Flshbag Marauder – the reason why I played U/B control. No more Stag.


Sphinx of Jwar Isle – the 2nd win condition of the deck in case the opponent is running path to exile.


Kathari Remnant – defensive bloobraid elf, a good defense with card advantage,


Soul Manipulation – it may cost one more black man than essence scatter but it can get back any creature in your yard. It's like countering a creature spell and drawing a card. Also, it's not a liability to kathari remnant's cascade because of its raise dead mode.


Duress – Early disruption. Works well with Into the Roil.


Into the Roil – answers any noncreature permanent that threatens the board... Well, it doesn't actually take care of the threat unless you have a duress in hand, but it can buy you some time.


Jace – the best card drawer in the current standard. I don't see any reason not to include him in the deck.


Mind Control – additional aswer to pro black creatures. Takes care of Baneslayer Angel very well.


The deck is designed to control the board a bit and pressure the opponent at the same time. The singleton mindcontrol in the main deck was a last minute change. My first version only had a couple of mind controls on the sideboard and 3 fleshbag marauders in the main. Then I realized that fleshbags were a bit mediocre without bloodghast, so I cut the number of copies to 2.


I'll post the results of my playtest on my next post. Stay tuned..